
Which items you should buy for Dredge really depends on the playstyle you're using. The dps is relatively low though, so outside of those situations you'll want to use your primary fire.

Hurl can make up for this weakness and give Dredge a more reliable way of dealing damage in those situations. The projectiles of Dredge's weapon are very slow, and thus can be unreliable at longer ranges and against fast or flying enemies. It has quite a learning curve, especially if you're new to Dredge, you need to have good game sense, timing, positioning and unlike the 2 other talents it forces you to be accurate with your base weapon. Excellent for zoning flank routes and objectives, dealing huge damage in choke points (big AOE without damage falloff) and unlike Scuttle, this can increase your total dps if you combo it with your primary fire. If you learn to aim Dredge's weapon you'll have absolutely no use for this talent.Ībyss Spike is Dredge's best talent. It doesn't really offer you anything new, it basically just gives you a much easier version of your primary fire. It's dps is about the same as Dredge's primary fire and that's after all the loadout points and credits you've spent to gain max reload speed. If you can aim and position well enough, the build means you never need a healer, or need to reload.Scuttle is his worst talent. Teleport from a spot you want to return to, it's often best to retreat, you have ten seconds to wait/reposition the portal, then teleport back into the fight. Dismount early to set up a safe retreat, think ahead where you will teleport from - the animation is too clunky to make an emergency escape on the fly. Prioritize Resilience over every other blue card where necessary - his mobility is shit, any CC is a death sentence. Prioritize Illuminate if Skye is about, otherwise she'll farm you for days. His ult is trash, use it like Damba's ult to clear space/zone, killing anything is just a bonus. Move back to max out Nimble once red cards are sorted. Wrecker 2 is enough to deal with everything, Caut obv to 3 if needed. As tempted as you'll be to grab Deft Hands, you're better off learning to manage your reload and prioritizing Wrecker and Caut, in that order, situation depending. Nearly always buy Nimble first, just one level, depending on opposition.
